Hyper Games released a new game called Hyperdeep and the version is 0.4.6. The game’s story is about A spiritual successor to Super Deepthroat. Hyperdeep attempts to bring BJ simulation into the modern age while maintaining the same spirit of customization and attention to detail.
Developer: | Hyper |
File Size: | 468.79 MB |
Version: | 0.4.6 |
OS: | Windows |
Languages: | English |
Game Version Changelog:
v0.4.3
Performance
Performance profiling (identifying sources of lag, etc.) in UE4 is an arcane ritual that requires extreme concentration and advanced knowledge of magicks. I spent some time this month drilling down into all the little elements that make up a single frame of Hyperdeep and finding those that were taking an outsized amount of time to complete.
Notably, I have stripped a significant amount of wasted computation out of HD-chan’s animation update. This update happens on the CPU, and so whether this will have an effect on the framerate you see in game depends on what your PC is like (how good your GPU is).
I also added a menu option to disable v-sync (which has always been on until this point). With v-sync off I’m able to get about 140 fps with my Ryzen 5 3600 and RTX 2060 super.
Some of you guys have mentioned that you’ve encountered some performance issues recently, and I’d like to follow up on this to find out what’s causing it. Unfortunately I only have one PC and so I don’t really have any means of testing the game on a variety of target platforms and so I don’t really become aware of these issues until one of you lot brings it up.
Boobs
It really shouldn’t be a surprise to you by this point that I did some tinkering with HD-chan’s boob physics. Boob physics is probably the single most fun thing you can do as a video game developer/3D artist. The new system is (I think) more efficient and looks (I think) a little bit better.
Developer Notes:
Mirrors provided as-per rules but it would help me out if you could use the itch link 😉 The game will ask for firewall clearance on first run. This is simply default behavior for Unreal packages; the game doesn’t have any network functionality. You can leave it blocked without affecting anything. If I can find a way to disable this in future I will.
Game Images & Screenshots


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Win: ANONFILE – MIXDROP – UPLOADHAVEN – WORKUPLOAD